Room 4-8: Uglut’s Throne
This once-opulent room has fallen into a state of disarray, presumably by its resident, an angry and wizened goblin. #dungeon23
Room 4-9: Hall of the Unspoiled
Four bodies lie on stone plinths, dead for an unknown amount of time, but showing no signs of decomposition. #dungeon23
Room 4-10: Hall of Rot
This rooms stands in stark contrast to its predecessor, exhibiting signs of extreme decomposition, including desiccated corpses, fungal growth, and thick cobwebs. #dungeon23
Room 4-11: Rusted Pendulum
A large metal cylinder lies on its side, surrounded by walls stained with rust. Despite its state, this room bears an uneasy symmetry with the farthest room to the east. #dungeon23
Room 4-12: Unfinished Hall
This gallery of honor or perhaps place of worship bears the hallmarks of an abandoned project, while its undead workers still shamble around the site. #dungeon23
Room 4-13: The Crossroads
A lone signpost stands in a cave leading off in three directions, its writing largely weathered away. #dungeon23
Room 4-15: Washout Bridge
A narrow bridge spanning the void has been cut in two by a waterfall at its west side. #dungeon23
Room 4-16: Goblin Town Square
A wide, low cavern with many ins and outs; centered on a small pool and statue, with goblins casually milling about. #dungeon23
Room 4-17: Skulldugger’s Assortment
A young goblin has set up shop in this carved out chamber, catering to explorers and thieves. #dungeon23
Room 4-18: Scavenger’s Guildhall
An unusually organized space for goblin adventurers, including tables and desks and a large map of the surrounding caverns. #dungeon23
Room 4-19: The Warrens
A large cave with some improvements made to house several goblins, with sleeping and dining areas. #dungeon23
Room 4-20: Cont’s Quarters
This large room has been furnished for someone of importance, with dining and meeting space, a lofted sleeping area, and several treasures and documents on display, giving insights into the goblin city. #dungeon23
Room 4-21: Escape Route
A winding hall and stairs lead to a hidden ledge and knotted rope for a quick exit from the goblin city. #dungeon23
Room 4-22: The Shrine to Huskot
A mural of a heroic goblin and flanking statues obstruct passage to a staircase deeper into the dungeon. #dungeon23
Room 4-23: Packing Room
Several open crates and casks stand across from a work table, while a goblin sentry guards the deeper reaches of the caves. #dungeon23
Room 4-24: The Warehouse
A sizable cavern that has been further excavated to hold piles of boxes and barrels, with an ominous, rusted patch of ceiling over one section. #dungeon23
Room 4-25: The Forges
A wave of heat emanates from three metalworking stations; a long workbench is littered with craftsperson’s tools. #dungeon23
Room 4-26: Wotzyurz’s Mine
Rich veins of metal run through this excavated side of the void, while a lone goblin works tirelessly: pickaxe in one hand, a fine cut amethyst in the other. #dungeon23
Room 4-27: Design Archive
This room is lined with shelves full of schematics for tools and weapons. A strange smell emanates from a locked door to the east. #dungeon23
Room 4-28: The Studio
A strange mix of a shrine and study, a brazier burns with shifting hues of flame and smoke in front of a simple writing desk. #dungeon23
Room 4-29: The Smelter
A large, superheated pit of slag and an assortment of tools stand ready to refine raw ore into workable metal. #dungeon23
Room 4-30: Soothing Spring
The waters in this small cave are a perfect place to relax and recover. #dungeon23
Room 5-1: Cistern
A small section of floor overlooks a deep reservoir of water. Burglar’s gear and a concealed door to the south give the semblance of a staging area. #dungeon23
Room 5-2: The Grand Stair
A stone staircase descends into a room with knee-deep water that flows in through the east wall. #dungeon23
Room 5-3: Sunken Path
This room seems relatively simple, with only one door out across the shallow waters; but secrets lie above and below the surface. #dungeon23
Room 5-4: Hall of Moments
A twisting hallway shows scenes from the life of a renowned goblin, leading to a large, unassuming door being puzzled over by a party of goblins. #dungeon23
Room 5-5: The Hidden Pool
An underwater tunnel leads to a new section of Huskot’s tunnel, with statues of the hero in pain and despair, and exits to the south and east. #dungeon23
Room 5-7: Huskot’s Resting Place
A plundered tomb with no back wall; instead a large tunnel has been bored through by something. #dungeon23
Room 5-8: Tunnel, West End
A rock fall and a bloom of sleep-inducing mushrooms impedes progress in this direction. #dungeon23
Room 5-9: Ambusher’s Lookout
Some redcaps taking up residence near the tunnel are using this spot to scout opportunities for easy looting. #dungeon23
Room 5-10: Tunnel, East End
A low, repeating rumble shakes stones loose in this section of the tunnel. #dungeon23
Room 5-11: The Slumbering Worm
The creator of the tunnel and source of the rumbling: a huge purple worm lies in a deep sleep in this chamber. #dungeon23
Room 5-12: The Lullaby Crystals
Gemstone formations in this chamber resonate with a soporific tone, lulling passersby to sleep. #dungeon23
Room 5-13: Shrine of Respite
An abandoned altar to a lost god gives an unexpected sense of security. #dungeon23
Room 5-14: Fool’s End
This route appears to dead end with a single treasure chest, but those with a keen or arcane eye can find a way through. #dungeon23
Room 5-15: Rustwater Torrent
A crashing waterfall floods this ledge and fills the area with an obscuring and chilling mist. #dungeon23
Room 5-16: Ice Block Cave
The temperature continues to drop in this room with a massive ice wall blocking the way south. #dungeon23
Room 5-17: Troll at Rest
A cave troll sleeps beside a campfire, a sack of goods by its side. #dungeon23