Room 3-15: The Encoded Hall
Levers at both ends of this room and a large grid of runes at its center suggest a puzzle to be solved, but walls of silence make communication a challenge. #dungeon23
Room 3-16: The Doorframe
An empty, freestanding doorframe and a makeshift bed are the only features of this small room. #dungeon23
Room 3-17: Stone Sphere
A table and chairs have been displaced by a 5-foot sphere of slate-colored rock that gives off a sense of inertia to those nearby. #dungeon23
Room 3-18: Sphere Workroom
Several smaller stone spheres suggest that the one in the adjoining room was not the first. #dungeon23
Room 3-19: See-Saw
A long plank stretches over a chasm, bolted to the cave walls at its center point. #dungeon23
Room 3-20: Slide
A ladder leads nearly to the ceiling of this tunnel, will a steep drop on the other side. #dungeon23
Room 3-21: Swing
A hidden passage with an obstacle, albeit a minor one, if one is willing to let gravity and a dangling rope do the work. #dungeon23
Room 3-22: Tug o’ War
Two statues stand in a line, holding a length of rope, but dragging them means approaching the west ledge, which drops off into darkness beyond. #dungeon23
Room 3-23: Climbing Frame
A scaffold built into the wall of the vast pit provides a precarious path to a tunnel to the north, with travelers’ defenses down as they cross. #dungeon23
Room 3-24: Keep Away
A long ruined hall or tunnel of stone has a key at one end and a door at the other. In between stands an automaton that seems to be waiting for something. #dungeon23
Room 3-26: Sphere Rooms Stairway
A repetitive, ticking sound occasionally fluctuating in speed — faster, or slower, then back again — echoes up from the bottom of this narrow stairwell. #dungeon23
Room 3-27: The Disordered Gallery
A set of engravings depict scenes of some story or history of a ritual and a giant. One image is set on the ground, revealing that they can be rearranged. #dungeon23
Room 3-28: The Unending Ritual
Those who enter this brazier-lit room witness a scene of a ritual gone wrong, and a man beginning to split in two — trapped in an eternal loop. #dungeon23
Room 3-29: The Staller’s Post
A couple goblin guards block the paths forward in this room, but they seem to be more interested in keeping intruders here than repelling them. This suspiciousness isn’t helped by a strange mechanism and ragged coverings on the ceiling. #dungeon23
Room 3-30: Abandoned Altar
Thick dust and cobwebs cover a simple altar and two statues of a figure with a cloth over their head and face, showing centuries of disuse. #dungeon23
Room 3-31: Voice of the Unseen
This small cave leads up to an unlit brazier and a statue of figure whose face is obscured. Those who enter swear they can hear whispers from an unseen speaker. #dungeon23
Room 4-1: The Pendulum
A heavy weight swings around a room with three exits, it’s cadence speeding up and slowing down at random. #dungeon23
Room 4-2: Berry Hoard
This room is packed wall to wall with bins of stolen fruit from the underground orchard. There are so many in fact, that you can’t imagine they can all be eaten before they begin to spoil #dungeon23
Room 4-4: The Lift Car
Amid the void, a small room is suspended on cables against an ancient scaffold. Inside, an ancient skeleton in fine robes is entombed with piles of treasure. #dungeon23
Room 4-5: The Narrow Ways
A maze of tight corridors that overly laden explorers won’t be able to navigate. #dungeon23
Room 4-6: Uglut’s Altar
A small temple with a pile of offerings, presumably to the corpulent goblin depicted in a carving on the altar. #dungeon23
Room 4-7: Hall of Demands
A small preparation chamber sits in the middle of a passageway, with only a stained counter and locked chest. In the distance, a voice shouts angrily in an unusual language. #dungeon23
Room 4-8: Uglut’s Throne
This once-opulent room has fallen into a state of disarray, presumably by its resident, an angry and wizened goblin. #dungeon23
Room 4-9: Hall of the Unspoiled
Four bodies lie on stone plinths, dead for an unknown amount of time, but showing no signs of decomposition. #dungeon23
Room 4-10: Hall of Rot
This rooms stands in stark contrast to its predecessor, exhibiting signs of extreme decomposition, including desiccated corpses, fungal growth, and thick cobwebs. #dungeon23
Room 4-11: Rusted Pendulum
A large metal cylinder lies on its side, surrounded by walls stained with rust. Despite its state, this room bears an uneasy symmetry with the farthest room to the east. #dungeon23
Room 4-12: Unfinished Hall
This gallery of honor or perhaps place of worship bears the hallmarks of an abandoned project, while its undead workers still shamble around the site. #dungeon23
Room 4-13: The Crossroads
A lone signpost stands in a cave leading off in three directions, its writing largely weathered away. #dungeon23
Room 4-15: Washout Bridge
A narrow bridge spanning the void has been cut in two by a waterfall at its west side. #dungeon23
Room 4-16: Goblin Town Square
A wide, low cavern with many ins and outs; centered on a small pool and statue, with goblins casually milling about. #dungeon23
Room 4-17: Skulldugger’s Assortment
A young goblin has set up shop in this carved out chamber, catering to explorers and thieves. #dungeon23
Room 4-18: Scavenger’s Guildhall
An unusually organized space for goblin adventurers, including tables and desks and a large map of the surrounding caverns. #dungeon23
Room 4-19: The Warrens
A large cave with some improvements made to house several goblins, with sleeping and dining areas. #dungeon23
Room 4-20: Cont’s Quarters
This large room has been furnished for someone of importance, with dining and meeting space, a lofted sleeping area, and several treasures and documents on display, giving insights into the goblin city. #dungeon23
Room 4-21: Escape Route
A winding hall and stairs lead to a hidden ledge and knotted rope for a quick exit from the goblin city. #dungeon23
Room 4-22: The Shrine to Huskot
A mural of a heroic goblin and flanking statues obstruct passage to a staircase deeper into the dungeon. #dungeon23