#gamedev

Long shot: Anyone know how to add a persistent 'falling' animation in #PGMMV sidescroller mode? I can set it after jumping but I can't get the appropriate animation after walking off a ledge because floor contact seems to only work as a positive trigger, not a negative.

-jj

#GameDev

I haven't been working a lot on my game lately, but I just added a basic day/night cycle. Some of my ideas for biomes and enemies/dangers requires a day/night cycle so maybe I'll get around to that eventually now

#gamedev #indiedev

Today's aerial adventures have turned my attention back towards the simple flight simulation project. This is actually for an interactive art piece! The visuals will only actually occupy a small 'window' among the rest, but I want them to be gaudily pleasing all the same - akin to an old Microsoft title. Uses three.js.

#gameDev #simulation #flight

🦊over the last 3 days, coco riley and I have worked together to create a dialogue system more powerful than even the one in Shield Cat, and so far, it's pretty promising. still lots to do though

#indiedev #gamedev #gamemaker

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