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v0.01 might be a touch too early to release
161/?

Premise didn't even make sense.
162/?

Aren't madlibs supposed to have the possibility of fun? This was like, accountantlibs.
163/?

163, and so far only 19 have been worth a proper mention. Bloody hell.

One thing I've found with some of these is that the developers seem to have the idea of "I know what everything is, so I don't need to be told."
And sure, you know the thing that comes from inside your head where the full idea is, rather than just the expression of the idea you're able to put into a game and send out.
We're not psychic, though. We don't have that info.

Do not unpause the game without a good reason, such as me telling the game to unpause! Fuck!
164/?

Floating Isle Days!
You wake up on a floating island with a little baby cloud sprite to assist you. Or rather, do everything for you, while you walk around.
Has some bugs, but it's interesting, and the promo vid shows a train, so that's cool.
Don't sleep while cooking, you'll break the cooking timer.
Followed.
store.steampowered.com/app/358
165/?

store.steampowered.com

Floating Isle Days on Steam

You have traveled to a magical world in your dreams, and there is now a cute little sprite by your side. You will spend many wonderful moments with it on this land.

This was just rolling dice and hoping for a high number with extra steps.
166/?

Stupid obtuse interfaces and things that aren't actually fun >:(
167/?

Please remember to include your executable files when uploading your demos, and make sure you haven't got an extra sub-directory compared to where steamer thinks your files will be.
168/?

Yeah I've had all I want of that one, and more.
169/?

jesus fuckin' christ that was tedious.
170/?

Feastopia.
A city builder centred around feeding a big blobby baby thing. Unlock buildings and recipes via RNG.
Not for me. Maybe for you. Unless you prefer games that don't give you quests you can't complete because the RNG won't give you what you need.
Oh, and you get points to unlock things, including basic features, between runs.
store.steampowered.com/app/325
171/?

store.steampowered.com

Feastopia Demo on Steam

Feastopia is a Roguelite culinary city-builder, inspired by Against the Storm. Forge a pact with an adorable deity and build a thriving foodie metropolis in a bountiful land. With randomized maps and events, unlock hundreds of wondrous abilities, experience a unique adventure every time you play.

Grimshire.
A Stardew Valley-like, but everyone is animals that I can never remember the identities of, food production may actually matter for survival, and also we may have brought an apocalyptic infectee into the village with us. Oops.
If I could actually get a feel for who's who, I might be interested. Alas.
store.steampowered.com/app/223
172/?

store.steampowered.com

Save 20% on Grimshire on Steam

A deadly plague threatens the village of Grimshire. Manage your farmland, forage the bounty of the wilds, prevent your harvest from rotting away and keep the root cellar full. Can you help bring the community together and survive?

"Feel free to play the minigames"
okay let's look at the minigames
"You need more than a week of grinding to get the currency to unlock these"

...you understand why I'm trying to force your hand into the toaster, right?

Also: Don't jump past the menu into the game straight away, and especially don't block menu access because you want me to do a tutorial.
JFC I hope sea urchins spawn in your bladder.
173/?

Instant disqualification for adding me to an online leaderboard without any kind of consent being given, or way to opt out.
It's a single player game, nobody needs to see shit about me.
174/?

I'm not trying to tie my fingers into knots playing the piano on my mouse
175/?

I don't know what they were doing with this one. Weird gaps in the game.
177/?

I don't care about this one.
178/?

No options menu at all, loud volume, slowly appearing text in need of a proof reader, and the menu and exit buttons don't work.
Half-arsed? Didn't even half-cheek it.
179/?

The steamer page talked about stuff the game would have, but the game seemed to have little of it. Maybe I just picked the wrong path? But... it's not fun enough to retry.
180/?

"Slay the Spire meets slot machines!"
and nothing of value is gained.
181/?

Wasteland Orchard!
It's a semi-idle game in which you try to grow an orchard in a post apocalyptic shithole. Work on improving tree stats to survive awful storms, because once you're out of trees it's game over.
Has some bugs, but gonna wishlist it.
store.steampowered.com/app/431
182/?

store.steampowered.com

Save 30% on Wasteland Orchard on Steam

A Survival-Farming-Roguelite Game with Idle elements

If you're going to use fancy text, be sure it's actually legible.
Also make sure to actually provide the info you want players to operate from.
184/?

Get your tutorial animation out of the way of actually doing what it's trying to tell me!
And definitely don't drag my screen back to where you're showing me when I try to move away so I can actually do it!
185/?

"Simple controls that anyone can pick up!"
Y'gonna tell us what they are?
crickets
186/?

That one had a toggle for text anti-aliasing, which turned the text wide and blurry if enabled. Or possibly disabled. Hell if I know.
Then when I got into the game, I found text with lines that looked half a pixel thick. It was supposed to be informative. It was nearly unreadable.
187/?

I do not want to constantly hold shift down to move at a speed that won't leave me wanting to read a book while I wait for the character to get somewhere.
Please either make sprinting a toggle, or just make the base move speed faster.
188/?

Sure, make important stuff look unrelated to its function and then provide no clarification. Who, besides me, doesn't love a game where they can't tell what they're meant to do?
189/?

So we'll make pokemon, but disguise it as a debate simulator, throw in some town management, and inadequately explain what we're doing. And also everyone's fucking bouncing for some reason.
190/?

Don't care about this one, either.
191/?

Interesting in theory, don't care in practice.
192/?

Also, right, also: If the game needs a thing to be used to progress, and the thing is out of charges, TELL THE PLAYER HOW TO RECHARGE IT.
Yeah cool I'll just sit here 'cause there's no obvious means of making it go. That's gotta be fun for sitting uselessly enthusiasts, or something.
192/?

"The knowledge must come to them in a vision" is not good tutorialising.
192/?

Or this one. Also one of the two NPCs in the game is irritating.
193/?

(Accidentally misnumbered this one yesterday, whoops)

Select the mission, pick out the equipment (possibly, tutorial didn't cover any of this), hit the launch button, and...! The launch button doesn't work.
194/?

It was funny when enemies would take each other out, but that fun has worn thin.
195/?

It's a worse version of A Perfect Tower II, and it wants money.
196/?

Machine Lord Zero

@MachineLordZero@mastodon.social

Not very different from other games with the same theme, and was tedious and felt bad to play.
197/?

February 12, 2026 at 3:06:29 PM

Also the steam page shows big bases with tons of fortifications and stuff that you won't actually build in game, because getting the resources takes forever.
197/?

Oh, and are you zoomed right in? No? Then good luck seeing the tiny bits of UI that're floating around in the map view instead of being more accessible.
197/?

Sure, maybe I don't know how to make a good game, but I've certainly seen a whole bunch of ways to make bad ones.

The escape button is for escaping. If you remove this function, I want to punch you in the dick.
If you do not have a dick, one may be provided for you.
Or not.
We'll see.
198/?

"nO lIcEnCeS"
get in the fucking microwave
199/?

AdventureBarStory!
In which you go beat up monsters for ingredients so you can serve food and drink at your family bar, while a dickhead tries to bully you into selling it to him because he likes the location.
Needs some improvements made like not flashing the screen bright white when poisoned, and not nearly so much grinding.
Followed for now.
store.steampowered.com/app/278
200/?

(Been a while since I've had one good enough to mention, eh?)

store.steampowered.com

AdventureBarStory on Steam

Adventure through the kingdom, collecting materials! Make food, manage a bar!

Game: Wounds on a vital area are lethal, and the older the wound is, the more likely it is to be the cause of death.
Me: Okay, so this wound here is on a vital area, and it's by far the oldest wound, so I'll choose this one as the cause of death.
Game: Wrong.
201/?

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