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Oh! I forgot to mention the game uses real books! When a customer asks for a recommendation, you can click on the books you're selling to see names, titles, authors, release years, and blurbs! I've seen stuff like Slaughterhouse Five, The Two Towers, and ...a Korean reverse isekai that I've forgotten the name of, something like The Omniscient Reader's Power
136/?

Aaand back to the unmentionables.
Sound options that almost work, and gameplay that... eh. It works, but doesn't feel worthwhile.
137/?

Another Chinese Stardew Valley.
This one overcomplicated things and added a bunch of annoying minigames that're thankfully skippable. Except when they're not.
139/?

Am amnesiac warrior. Talk to a villager. Villager cuts off halfway through what they were saying and game asks me to accept or refuse.
er... what?
So I accept. I now need to convince a man to sell his treasured pig companion to be killed.
Hell if I know what's going on here.
140/?

That one existed purely to keep people staring glassily at their screen, drool leaking from the corner of their slackened mouth.
141/?

A management game where every item I get appears in a little animation. One after another. And I have to wait for the screen to pause, the animation to play and then clear, and the screen to resume normal appearance for every single one of them.
They couldn't just do one big screen with all the items in a list or something.
And everything else has that same kind of thought put into it.
142/?

An improvement over old HoMM games in that I understand numbers better than "zounds!", but it hides a lot of info, doesn't bother saving intended routes, doesn't explain what a bunch of the new buttons are, and generally feels bad to play.
143/?

Tower defense with info being obscured either deliberately or through incompetence. >:(
144/?

Does it still count as a tower defense if there's no path to place little towers along, or is it a wave defense?
Either way, this one had 30 seconds between waves, but with nothing to do for that 30 seconds. No building or management or whatever.
Bored now.
145/?

I! Do not want to work! At the checkout!
Why! Would I want! To do it in game! Agh!
146/?

Open the settings menu to lower the volume.
Finish what I'm doing.
...There's no way back.
No back button, no close, no save.
This thing is supposedly finished.
147/?

Open the demo. There's only a "play" button available. I click it. An unskippable cutscene at high volume plays.
I kill the game so I don't go deaf.
Gamedevs, I will try to be as clear as I can: Give me access to settings first.
148/?

Load up the next one, check the settings menu, and find that analytics is enabled by default with no warning.
Do not fucking do this.
149/?

From some of the people that brought me The Wolf Among Us!
And if you watched me stream it, you may recognise some of these errors!
My fuckin' mouse disappeared.
It's Dispatch. Not against it enough to say no, not for it enough to share link.
150/?

Look, it's minesweeper. If you're really into minesweeper, to the point that you'll play a dozen or more games of it in a row, you might be into this.
Once you disable the UI wiggling everywhere and the music loop. Maybe.
I'm not.
151/?

One shotting me while I scrunch my eyes to read your game's shitty text is an offense punishable by brick.
>:(
152/?

Perhaps you hear "Game where you try to run a business out of a busted up junker space station and try to repair/rebuild it" and think "That sounds like a game for Zero!"
It does sound like it! BUT THIS ITERATION IS EXTREMELY NOT. AGH.
153/?

What's this?
sniff sniff sniff
I see. Don't care.
154/?

Start with that old newgrounds game with a name like "Doodle God" or whatever it was, where you merged elements to try and make new elements, and then make it a bit more obtuse, and a lot more annoying.
Let me access settings before starting the game. You don't know that I want to jump straight in with everything on default.
Gods, my fuckin' ears.
155/?

I do not care about leaderboards. Why do people keep putting online leaderboards in single player games?
157/?

Yeah, should've trusted my instincts on this one. The execution is fine, but the idea is just... eh.
158/?

I'm about ready to drop this entire style of game. Just keep repeating over and over for what? Maybe a "you win" screen, but probably not?
159/?

"English language supported"
Open the game.
It's in Chinese.
Find my way into an options menu.
There's no language setting.
tosses brick
160/?

v0.01 might be a touch too early to release
161/?

Premise didn't even make sense.
162/?

Aren't madlibs supposed to have the possibility of fun? This was like, accountantlibs.
163/?

163, and so far only 19 have been worth a proper mention. Bloody hell.

One thing I've found with some of these is that the developers seem to have the idea of "I know what everything is, so I don't need to be told."
And sure, you know the thing that comes from inside your head where the full idea is, rather than just the expression of the idea you're able to put into a game and send out.
We're not psychic, though. We don't have that info.

Do not unpause the game without a good reason, such as me telling the game to unpause! Fuck!
164/?

Floating Isle Days!
You wake up on a floating island with a little baby cloud sprite to assist you. Or rather, do everything for you, while you walk around.
Has some bugs, but it's interesting, and the promo vid shows a train, so that's cool.
Don't sleep while cooking, you'll break the cooking timer.
Followed.
store.steampowered.com/app/358
165/?

store.steampowered.com

Floating Isle Days on Steam

You have traveled to a magical world in your dreams, and there is now a cute little sprite by your side. You will spend many wonderful moments with it on this land.

This was just rolling dice and hoping for a high number with extra steps.
166/?

Stupid obtuse interfaces and things that aren't actually fun >:(
167/?

Please remember to include your executable files when uploading your demos, and make sure you haven't got an extra sub-directory compared to where steamer thinks your files will be.
168/?

Yeah I've had all I want of that one, and more.
169/?

jesus fuckin' christ that was tedious.
170/?

Feastopia.
A city builder centred around feeding a big blobby baby thing. Unlock buildings and recipes via RNG.
Not for me. Maybe for you. Unless you prefer games that don't give you quests you can't complete because the RNG won't give you what you need.
Oh, and you get points to unlock things, including basic features, between runs.
store.steampowered.com/app/325
171/?

store.steampowered.com

Feastopia Demo on Steam

Feastopia is a Roguelite culinary city-builder, inspired by Against the Storm. Forge a pact with an adorable deity and build a thriving foodie metropolis in a bountiful land. With randomized maps and events, unlock hundreds of wondrous abilities, experience a unique adventure every time you play.

Grimshire.
A Stardew Valley-like, but everyone is animals that I can never remember the identities of, food production may actually matter for survival, and also we may have brought an apocalyptic infectee into the village with us. Oops.
If I could actually get a feel for who's who, I might be interested. Alas.
store.steampowered.com/app/223
172/?

store.steampowered.com

Save 20% on Grimshire on Steam

A deadly plague threatens the village of Grimshire. Manage your farmland, forage the bounty of the wilds, prevent your harvest from rotting away and keep the root cellar full. Can you help bring the community together and survive?

"Feel free to play the minigames"
okay let's look at the minigames
"You need more than a week of grinding to get the currency to unlock these"

...you understand why I'm trying to force your hand into the toaster, right?

Also: Don't jump past the menu into the game straight away, and especially don't block menu access because you want me to do a tutorial.
JFC I hope sea urchins spawn in your bladder.
173/?

Machine Lord Zero

@MachineLordZero@mastodon.social

Instant disqualification for adding me to an online leaderboard without any kind of consent being given, or way to opt out.
It's a single player game, nobody needs to see shit about me.
174/?

January 14, 2026 at 11:27:48 AM

I'm not trying to tie my fingers into knots playing the piano on my mouse
175/?

I don't know what they were doing with this one. Weird gaps in the game.
177/?

I don't care about this one.
178/?

No options menu at all, loud volume, slowly appearing text in need of a proof reader, and the menu and exit buttons don't work.
Half-arsed? Didn't even half-cheek it.
179/?

The steamer page talked about stuff the game would have, but the game seemed to have little of it. Maybe I just picked the wrong path? But... it's not fun enough to retry.
180/?

"Slay the Spire meets slot machines!"
and nothing of value is gained.
181/?

Instead of drawing cards from a deck, your cards are picked at random from a slot machine. Which pulls from a deck.
It just doesn't feel like a worthwhile addition.

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Wasteland Orchard!
It's a semi-idle game in which you try to grow an orchard in a post apocalyptic shithole. Work on improving tree stats to survive awful storms, because once you're out of trees it's game over.
Has some bugs, but gonna wishlist it.
store.steampowered.com/app/431
182/?

store.steampowered.com

Save 30% on Wasteland Orchard on Steam

A Survival-Farming-Roguelite Game with Idle elements

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