Adobe just released an Apache-2.0 licensed reference implementation of the OpenPBR Surface standard, extracted from their in-house Eclair renderer.
Neat trick: the reference implementation cross-compiles for C++, GLSL, Cuda, Metal, and Slang!
@trigrou@mastodon.gamedev.place
Co-founder & CTO @Sketchfab https://sketchfab.com/
I am a Zangief player, handstand enthousiast and a beginner piano player. I still code a bit on the side with some tech like WebGPU.
Adobe just released an Apache-2.0 licensed reference implementation of the OpenPBR Surface standard, extracted from their in-house Eclair renderer.
Neat trick: the reference implementation cross-compiles for C++, GLSL, Cuda, Metal, and Slang!
An unexpected thing happened: somehow I received a special award at the Pégases (french game industry awards), partly recognizing the continued work on Dear ImGui. Thank you https://academiejeuvideo.org
Thanks for your interest in trying out Elk, our work-in-progress Mastodon web client!
Expect some bugs and missing features here and there. we are working hard on the development and improving it over time.
Elk is Open Source. If you'd like to help with testing, giving feedback, or contributing, reach out to us on GitHub and get involved.
To boost development, you can sponsor the Team through GitHub Sponsors. We hope you enjoy Elk!