Here's some of the stuff I've been working on with the Nanite team. Always a good feeling when your team's long-term effort makes it into a shipping product.
https://www.unrealengine.com/en-US/tech-blog/bringing-nanite-to-fortnite-battle-royale-in-chapter-4
Unreal Engine
Bringing Nanite to <em>Fortnite Battle Royale </em>in Chapter 4Discover how the new Nanite Programmable Rasterizer in Unreal Engine 5.1 enables you to leverage features like World Position Offset, Pixel Depth Offset, custom UVs, and more—and see the system in action in <em>Fortnite Battle Royale </em>Chapter 4!