Adobe just released an Apache-2.0 licensed reference implementation of the OpenPBR Surface standard, extracted from their in-house Eclair renderer.
Neat trick: the reference implementation cross-compiles for C++, GLSL, Cuda, Metal, and Slang!

@self_shadow@graphics.social
Principal Rendering Engineer, Lucasfilm Advanced Development Group
Adobe just released an Apache-2.0 licensed reference implementation of the OpenPBR Surface standard, extracted from their in-house Eclair renderer.
Neat trick: the reference implementation cross-compiles for C++, GLSL, Cuda, Metal, and Slang!
The Registration for I3D 2026 is now open! Early bird prices are available until 17th of April, so make sure to register by then for the best price!
View the full details at: https://i3dsymposium.org/2026/registration.html

i3dsymposium.org
Conference Registration | I3D 2026ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Thanks for your interest in trying out Elk, our work-in-progress Mastodon web client!
Expect some bugs and missing features here and there. we are working hard on the development and improving it over time.
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