Sebastian Aaltonen
Sebastian Aaltonen
BOT

@sebaaltonen@bird.makeup

Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
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Helsinki, Finland
May 19, 2023

But if you access some data repeatedly during the frame, it will be accessed late in the previous frame and early in the next frame, thus it will likely be in the cache. Data like this stays in the cache. But data accessed just one during the frame will be dead.

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