#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talk recording for "Real-Time Subsurface Scattering via Hybrid ReSTIR-Path-Tracing and Diffusion” talk by Tanki Zhang from NVIDIA is now online https://youtu.be/AtFBbMnUgoc?si=AWdE21-s0jL0h6pD

Natalya Tatarchuk
@mirror2mask@mastodon.gamedev.place
Activision CTO. ex-Unity Gfx and Wētā tools. Prior to that graphics lead and engineering architect at Bungie. A long-time rendering enthusiast.
November 8, 2022