Ray tracing, ray-marching, and GPU driven rendering all in one game? Surely this must be one of the AAA blockbuster games with a 25-people strong rendering team? No: It's Tiny Glade, and Tomasz will cover the rendering tech behind this amazing looking game in his talk "Rendering tiny glades with entirely too much ray marching". If you want to learn how to get pretty pixels on your screen, fast, this is just the talk for you!
@h3r2tic@mastodon.gamedev.place
Making Tiny Glade
Rustacean Torturer of GPUs
One half of https://pouncelight.games
Ex Embark, SEED, Frostbite, Creative Assembly
It's not that often that you get to announce the future of GPU programming, but here we go -- I'll be talking about GPU work graphs in the "Advanced Graphics Summit" at GDC 2024: https://schedule.gdconf.com/session/advanced-graphics-summit-gpu-work-graphs-welcome-to-the-future-of-gpu-programming/903038
I'll be around at GDC until Thursday, if you want to say hello, catch up, question me about work graphs, or just take a walk, get in touch!
Game Developers Conference (GDC)
Schedule | GDC 2024 | Advanced Graphics Summit: GPU Work Graphs: Welcome to the Future of GPU ProgrammingGDC is the game industry's premier professional event, championing game developers and the advancement of their craft. March 18-22, 2024.