Room 5-3: Sunken Path
This room seems relatively simple, with only one door out across the shallow waters; but secrets lie above and below the surface. #dungeon23
Room 5-4: Hall of Moments
A twisting hallway shows scenes from the life of a renowned goblin, leading to a large, unassuming door being puzzled over by a party of goblins. #dungeon23
Room 5-5: The Hidden Pool
An underwater tunnel leads to a new section of Huskot’s tunnel, with statues of the hero in pain and despair, and exits to the south and east. #dungeon23
Room 5-7: Huskot’s Resting Place
A plundered tomb with no back wall; instead a large tunnel has been bored through by something. #dungeon23
Room 5-8: Tunnel, West End
A rock fall and a bloom of sleep-inducing mushrooms impedes progress in this direction. #dungeon23
Room 5-9: Ambusher’s Lookout
Some redcaps taking up residence near the tunnel are using this spot to scout opportunities for easy looting. #dungeon23
Room 5-10: Tunnel, East End
A low, repeating rumble shakes stones loose in this section of the tunnel. #dungeon23
Room 5-11: The Slumbering Worm
The creator of the tunnel and source of the rumbling: a huge purple worm lies in a deep sleep in this chamber. #dungeon23
Room 5-12: The Lullaby Crystals
Gemstone formations in this chamber resonate with a soporific tone, lulling passersby to sleep. #dungeon23
Room 5-13: Shrine of Respite
An abandoned altar to a lost god gives an unexpected sense of security. #dungeon23
Room 5-14: Fool’s End
This route appears to dead end with a single treasure chest, but those with a keen or arcane eye can find a way through. #dungeon23
Room 5-15: Rustwater Torrent
A crashing waterfall floods this ledge and fills the area with an obscuring and chilling mist. #dungeon23
Room 5-16: Ice Block Cave
The temperature continues to drop in this room with a massive ice wall blocking the way south. #dungeon23
Room 5-17: Troll at Rest
A cave troll sleeps beside a campfire, a sack of goods by its side. #dungeon23
Room 5-18: Rimebound Entrance
This column-lined cavern leading to a metal door is glazed with ice, with a gaping chasm blocking its path. #dungeon23
Room 5-19: Storage Niche
Two chests stand to the side of a short tunnel; one much larger than the other, with secrets to match. #dungeon23
Room 5-20: Thermic Academy Entry Hall
A uniquely shaped room featuring murals of dwarf mages wielding fire and ice, and two short obelisks in the middle of each segment of the room. #dungeon23
Room 5-21: Coal Vein
A tool rack, workbench and mine cart on the north wall of this chamber seem to be installed in service of mining a rich deposit of coal on the south wall. #dungeon23
Room 5-22: Pyromancy Workshop
A laboratory of sorts, specifically the sort of laboratory with a mine track and a golem of molten metal in it. #dungeon23
Room 5-23: The Ashbound Altar
The minecart track leads up to a raised floor, decorated with three magic circles that explode with columns of flames that stretch up to the ceiling. #dungeon23
Room 5-24: Dustpile
This crawlspace is littered with piles of ash that form a labyrinth and fill the room with choking dust. #dungeon23
Room 5-25: Common Room
A space for relaxing or studying, coated in a layer of ash and dust, with tracks leading north and east. #dungeon23
Room 5-26: Acolytes’ Quarters
This dormitory for four residents contains only a single footlocker that exudes an aura of extradimensionality. #dungeon23
Room 5-27: Arch-Pyromage’s Study
The ruined remains of an office lie scattered around a huge blast mark at the center of this room. #dungeon23
Room 5-28: Huskot’s Vault, False
This chamber is lined with shelves that are loaded with valuable looking trinkets, but looking is all treasure hunters can do… #dungeon23
Room 5-29: Huskot’s Vault, True
This chamber lies empty except for the statue of a goblin at the far end, but the promise of treasure is undeniable. #dungeon23
Room 5-30: Collapsed Hallway
The north end of this passageway has been blocked by a cave-in, with large stones precariously balanced on one another. #dungeon23
Room 5-31: Frozen Dropoff
An ice-glazed hole drops into pitch black below, with a hand-shaped panel on the far wall beckoning. #dungeon23
Room 6-1: The Lightless Library
A hole from the ceiling opens into a room filled with shelves, steeped in magical silence and darkness, and home to creatures that prefer both. #dungeon23
Room 6-2: The Touchstone Door
A panel in this room unlocks one of its exits, but only when someone has a hand on it. #dungeon23
Room 6-3: The Piste
A long room with a rack of light weapons, and a similarly armed opponent at its far end. #dungeon23
Room 6-4: Admissions Office
A small desk with what looks like a contract or pledge stands waiting to be signed. #dungeon23
Room 6-5: The Wound
A hallway is blocked by a massive iridescent shell with a large break in it.
Room 6-6: The Festering
A bizarre fleshy space populated by sickly zombies and a mass of scabbing growth. #dungeon23
Room 6-7: The Cluster
More diseases orc zombies surround a glowing, pushing nodule that almost seems to be trying to communicate. #dungeon23
Room 6-8: The Glands
Two large organs on the north and south ends of this chamber glisten with secretions that can alter the biology of others. #dungeon23
Room 6-9: The Infection
Scaffolding built around a giant internal organ has become covered with a diseased pus that seems to be infecting the zombies and producing sentient oozes. #dungeon23
Room 6-10: The Incursion
A more deliberate entrance has been carved into this chamber, propped by scaffolds and with tools nearby, as in a staging area. #dungeon23
Room 6-11: Abandoned Campsite
This chamber has been set up with some bedrolls, mining equipment and collection bins, but signs of a struggle serve as the only clue as to why no one is here. #dungeon23
Room 6-12: A Defensible Position
The lower section of this cave is littered with rocks, presumably thrown from atop the 15 foot cliff to the south, where a makeshift ladder peeks over. #dungeon23