This is sad: "Open-source game engine Godot is drowning in 'AI slop' code contributions: 'I don't know how long we can keep it up'" https://www.pcgamer.com/software/platforms/open-source-game-engine-godot-is-drowning-in-ai-slop-code-contributions-i-dont-know-how-long-we-can-keep-it-up/
In 2022, with no previous #godotengine contribution, in 30 minutes I solved a Godot's pain point that plagued me for years. My contribution was merged into Godot 3 and is still part of Godot 4 https://github.com/godotengine/godot/pull/63344
All done with good old codebase exploration + step by step debugging.
No stinky LLMs nor AI slop needed.