Alfred R. Baudisch
Alfred R. Baudisch

@alfredbaudisch@mastodon.gamedev.place

- Software Architect since 1993 (Current stack: Elixir and Phoenix, working in Agrotech)
- PostgreSQL Analyst for 20+ yrs
- I create a lot of Gamedev, Open-Source and Digital Art Experiments
- Indie Game Dev making Brazilian Street Food Simulator bit.ly/BRSSteam
- Godot course: bit.ly/GodotUI
- From 🇧🇷 living in 🇵🇹, working remotely for 🇩🇰

This is sad: "Open-source game engine Godot is drowning in 'AI slop' code contributions: 'I don't know how long we can keep it up'" pcgamer.com/software/platforms

In 2022, with no previous #godotengine contribution, in 30 minutes I solved a Godot's pain point that plagued me for years. My contribution was merged into Godot 3 and is still part of Godot 4 github.com/godotengine/godot/p

All done with good old codebase exploration + step by step debugging.

No stinky LLMs nor AI slop needed.

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PatakDaniel Roe三咲智子 Kevin DengAnthony Fu

The Elk Team