
On Friday morning (Dec 23, 10 AM PST) there's going to be one more niagara stream where we briefly go over some work wrt mesh shaders that was done off stream, and will work on triangle culling for the mesh shader path!
I'm sorry for the potentially awkward timing but can't really make things work on weekends with the holiday schedule, and I need to get this done :)
boosts appreciated
YouTube
niagara: Triangle culling