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Nimbit Frontier!
A combo of top down life sim and adventure game with room-based battles, in which you raise creatures called nimbits as part of a conservation program.
Has three different classes for playing, so you can focus on raising nimbits, discovering things, or kicking teeth in.
Wishlisted it, though I've a tendency to slam my face into doors before opening them manually.
store.steampowered.com/app/247
116/?

store.steampowered.com

Nimbit Frontier on Steam

A cozy creature-collecting life sim with deep creature care, gentle action, and a focus on nurturing, discovery, and atmosphere. Raise adorable Nimbits, build cozy custom habitats, and explore the shifting Underwild to uncover rare species and support their conservation.

Oh, and not only can you pet the dog, but doing it enough gets you useful benefits.
116/?

They managed a different mechanic to what I'd seen before. They didn't explain it well, and it doesn't actually feel good. Neither does the rest of the game.
117/?

Too much clunk. One misclick and I'm being forced to take gear that isn't appropriate to my team. ARGH.
118/?

An idle game with a bunch of sliders, no explanation of what they do, no explanation of pretty much anything else, and it stops working when out of focus.
Bugger that.
119/?

Unless I've missed something really important, which is possible because of the font choice and the zooming in/out while leaving text TINY, this one required manual micromanagement of an ever increasing number of workers.
121/?

long suffering sigh
Stop using tiny text to try and convey info. If I can't read it, I can't understand the info, can I?
Even a UI scaling option would be something.
122/?

Frostpunk, but instead of humans gathering around a generator tower to shelter from the cold, it's elves gathering around a tree to shelter from the... inquisition was the main issue I found, what with nabbing people and hurting them, and then I'd have to manually reassign workers, and it was lots of little things like that which kept adding into a pile of makework.
Also lack of info given. What's this thing? Hover the mouse over it. Nothing happens. Frig.
122/?

And I could do without the soundtrack that seems designed to be all desolation, all the time, blending night and day into a melange of apathy.
122/?

I need a second me to watch over me with a cattleprod for when I get stuck mindlessly droning through a game I don't actually like.
Also, again, stop using tiny fucken text
124/?

Where's the fucken options menu?
125/?

Come for the promise of farm automation.
Don't stay for the bootleg Stardew Valley art, the tedium despite the message at the start of the demo saying the tools have all been supercharged to get players into the demo faster, the awkward zoning, or the controls that don't work half the time, if that often.
And also the lack of an options menu.
125/?

Oxygen Not Included, but played via controlling a single character, and with a bent control scheme 'cause the game was originally intended for a controller.
126/?

Oh, and if you dig deep enough into the options menus, you find they're collecting data without any kind of warning.
So that's another point against the rat-themed Oxygen Not Included game.
126/?

"Ahahaha, you followed the tutorial's instructions and built where it started you off? Are you a moron? Lmao"
This one was tiresome. I didn't make it through the tutorial.
Other people might say smart things about onboarding failures. I just want to hold the game face down in its breakfast.
127/?

Pick one of three units to hire. Some of them have traits. What do the traits do? NOT TELLING. Pick blindly.
Blerf.
128/?

It was like one of those chinese knockoffs you find at the 2 dollar shop, but of Stardew Valley.
129/?

The stated premise: Run and restore a train station, potentially with friends.
The reality: Stand there clicking on a lever repeatedly to produce a ticket for each twerp that walks up to your little checkpoint, then throws some coins off to the side.
131/?

Didn't like the mechanics, story, or... well, anything, about that one.
132/?

Okay I need a break. Shaving my head for fun is starting to sound like a good idea.

Oh goody. A depression meter, which is cleared out by eating pizza, 'cause that's how depression works, right?
And I have to constantly clean the floor because it randomly pisses green for no reason.
There's other stuff too, but ugh.
133/?

"The previous iteration of the game had automation elements, but I just felt like it didn't belong in this game."

Okay I guess that's why I can't build a robot in the part/robot/prosthetic manufacturing game and have it do the /fucking tedious/ mining for me.
Or clean up the green piss. I'd ask more about that, but really don't expect to want the answer.
133/?

Why does a single player game lag like I'm connecting to it via dialup?
134/?

This one upsets me because while the graphics weren't what I'd really like, the premise was a top down farming simulator with automation, and so far the gameplay had been mostly good.
Although I hadn't hit the point of actually automating things yet.

Added bonus: You don't have to click and drag pieces to move them, you click on and then click off. Which is nice.
The whole thing is just genuinely nice, which feels a bit weird to me at this point, lol/.

Tiny Bookshop!
Another nice one. Manage a small mobile bookshop, picking up books to sell from the local classifieds, organising them for sale, and moving around different locations while meeting people.
Style and sound are nice, and there are some good accessibility options.
I'd like a pause button, though.
Wishlisted.
store.steampowered.com/app/213
136/?

store.steampowered.com

Tiny Bookshop on Steam

Leave everything behind and open a tiny bookshop by the sea in this cozy narrative management game. Stock your tiny bookshop with different books and items, set up shop in scenic locations, and run your cozy second-hand bookshop while getting to know the locals.

It's also in a bundle with Is This Seat Taken?, if you view it from ITST's page.

Oh! I forgot to mention the game uses real books! When a customer asks for a recommendation, you can click on the books you're selling to see names, titles, authors, release years, and blurbs! I've seen stuff like Slaughterhouse Five, The Two Towers, and ...a Korean reverse isekai that I've forgotten the name of, something like The Omniscient Reader's Power
136/?

Aaand back to the unmentionables.
Sound options that almost work, and gameplay that... eh. It works, but doesn't feel worthwhile.
137/?

Another Chinese Stardew Valley.
This one overcomplicated things and added a bunch of annoying minigames that're thankfully skippable. Except when they're not.
139/?

Am amnesiac warrior. Talk to a villager. Villager cuts off halfway through what they were saying and game asks me to accept or refuse.
er... what?
So I accept. I now need to convince a man to sell his treasured pig companion to be killed.
Hell if I know what's going on here.
140/?

That one existed purely to keep people staring glassily at their screen, drool leaking from the corner of their slackened mouth.
141/?

A management game where every item I get appears in a little animation. One after another. And I have to wait for the screen to pause, the animation to play and then clear, and the screen to resume normal appearance for every single one of them.
They couldn't just do one big screen with all the items in a list or something.
And everything else has that same kind of thought put into it.
142/?

An improvement over old HoMM games in that I understand numbers better than "zounds!", but it hides a lot of info, doesn't bother saving intended routes, doesn't explain what a bunch of the new buttons are, and generally feels bad to play.
143/?

Machine Lord Zero

@MachineLordZero@mastodon.social

Tower defense with info being obscured either deliberately or through incompetence. >:(
144/?

December 28, 2025 at 7:01:22 PM

Does it still count as a tower defense if there's no path to place little towers along, or is it a wave defense?
Either way, this one had 30 seconds between waves, but with nothing to do for that 30 seconds. No building or management or whatever.
Bored now.
145/?

I! Do not want to work! At the checkout!
Why! Would I want! To do it in game! Agh!
146/?

Open the settings menu to lower the volume.
Finish what I'm doing.
...There's no way back.
No back button, no close, no save.
This thing is supposedly finished.
147/?

Open the demo. There's only a "play" button available. I click it. An unskippable cutscene at high volume plays.
I kill the game so I don't go deaf.
Gamedevs, I will try to be as clear as I can: Give me access to settings first.
148/?

Load up the next one, check the settings menu, and find that analytics is enabled by default with no warning.
Do not fucking do this.
149/?

From some of the people that brought me The Wolf Among Us!
And if you watched me stream it, you may recognise some of these errors!
My fuckin' mouse disappeared.
It's Dispatch. Not against it enough to say no, not for it enough to share link.
150/?

fuck me, I've done a hundred and fifty

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