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None of the above! It's just not noteworthy.
100/?

Did you test to see what your game is like to actually play?
"No"
...Did you test to see if your game actually works?
"You fucken know we didn't"
101/?

I feel like I put more effort into playing and providing feedback for this demo than the dev put into making their game.
If they don't care, why should anyone else?
102/?

Oh, it's one of those bottom of the screen hog games.
103/?

This next one ground to a halt pretty quick, which is kind of a problem seeing as grinding is about all it is.
Then it ate all the RAM and froze.
104/?

Did you like the first 20 seconds of the game? Yes? Good. Do it 48 million more times. That's it, that's the game.
AAAAAAAAAAAAAAAAAAA
106/?

brain yelling "I don't care" increasingly louder during this one
107/?

Multiple settings menus. None for sound.
Why.
108/?

Moving wallpaper but with more effort >:(
109/?

Impressive* to see how far we've come since the 90s.

* Not in a good way
110/?

I'm gonna say it: Running should be togglable rather than requiring the constant holding of a button. It's 2025. Get your act the fuck together.
Also a 20 second music loop isn't going to relax me, it's going to slowly wind me up from the repetition.
111/?

Finally, had a decent one.
Forage Wizard!
A clicker game in which you craft materials and become more wizardrous in order to try and break the curse of the Cursed Turnip, which is apparently wanted for a shitload of money.
There's some automation in the demo, and the tech tree hints at there being more in the full game.
Overall it feels pretty nice to play, though it could benefit from togglable sprint mode.
store.steampowered.com/app/386
112/?
It's 2025 stop requiring me to hold shift to sprint.

store.steampowered.com

Forage Wizard on Steam

An incremental clicker game where you craft your way to Alchemical Mastery. Progress through a branching skill tree and explore the forbidden woods. Collect resources and build machines of magic. Slay monsters, farm crops and automate your production to become the all-powerful Forage Wizard!

And then back to the duds.
A 30 second music loop is only going to piss me off, and if you're going to have a separate volume slider for something, check to make sure it actually affects that something.
113/?

WAKEY WAKEY, EGGS AND... Satan.
It's Cult Nation.
There are two names in the credits, and it has multiple tunes. So uHHH suck it, past few unnamed entries.
It's a simple incremental game in which you sacrifice followers and collect their blood to wake up the devil, presumably so you can wash his bedding or something.
There're additional mechanics that unlock with prestiges.
I'm satisfied with the demo, maybe you'll like it more.
store.steampowered.com/app/389
114/?

store.steampowered.com

Cult Nation on Steam

A short incremental game about sacrificing cult followers and collecting blood to awaken the devil.

thousand yard stare
Yes, you can release your game in early access before it's done.
No, you probably shouldn't release it when it doesn't actually work.
115/?

Nimbit Frontier!
A combo of top down life sim and adventure game with room-based battles, in which you raise creatures called nimbits as part of a conservation program.
Has three different classes for playing, so you can focus on raising nimbits, discovering things, or kicking teeth in.
Wishlisted it, though I've a tendency to slam my face into doors before opening them manually.
store.steampowered.com/app/247
116/?

store.steampowered.com

Nimbit Frontier on Steam

A cozy creature-collecting life sim with deep creature care, gentle action, and a focus on nurturing, discovery, and atmosphere. Raise adorable Nimbits, build cozy custom habitats, and explore the shifting Underwild to uncover rare species and support their conservation.

Oh, and not only can you pet the dog, but doing it enough gets you useful benefits.
116/?

They managed a different mechanic to what I'd seen before. They didn't explain it well, and it doesn't actually feel good. Neither does the rest of the game.
117/?

Too much clunk. One misclick and I'm being forced to take gear that isn't appropriate to my team. ARGH.
118/?

An idle game with a bunch of sliders, no explanation of what they do, no explanation of pretty much anything else, and it stops working when out of focus.
Bugger that.
119/?

Unless I've missed something really important, which is possible because of the font choice and the zooming in/out while leaving text TINY, this one required manual micromanagement of an ever increasing number of workers.
121/?

long suffering sigh
Stop using tiny text to try and convey info. If I can't read it, I can't understand the info, can I?
Even a UI scaling option would be something.
122/?

Frostpunk, but instead of humans gathering around a generator tower to shelter from the cold, it's elves gathering around a tree to shelter from the... inquisition was the main issue I found, what with nabbing people and hurting them, and then I'd have to manually reassign workers, and it was lots of little things like that which kept adding into a pile of makework.
Also lack of info given. What's this thing? Hover the mouse over it. Nothing happens. Frig.
122/?

And I could do without the soundtrack that seems designed to be all desolation, all the time, blending night and day into a melange of apathy.
122/?

I need a second me to watch over me with a cattleprod for when I get stuck mindlessly droning through a game I don't actually like.
Also, again, stop using tiny fucken text
124/?

Where's the fucken options menu?
125/?

Come for the promise of farm automation.
Don't stay for the bootleg Stardew Valley art, the tedium despite the message at the start of the demo saying the tools have all been supercharged to get players into the demo faster, the awkward zoning, or the controls that don't work half the time, if that often.
And also the lack of an options menu.
125/?

Oxygen Not Included, but played via controlling a single character, and with a bent control scheme 'cause the game was originally intended for a controller.
126/?

Oh, and if you dig deep enough into the options menus, you find they're collecting data without any kind of warning.
So that's another point against the rat-themed Oxygen Not Included game.
126/?

"Ahahaha, you followed the tutorial's instructions and built where it started you off? Are you a moron? Lmao"
This one was tiresome. I didn't make it through the tutorial.
Other people might say smart things about onboarding failures. I just want to hold the game face down in its breakfast.
127/?

Pick one of three units to hire. Some of them have traits. What do the traits do? NOT TELLING. Pick blindly.
Blerf.
128/?

It was like one of those chinese knockoffs you find at the 2 dollar shop, but of Stardew Valley.
129/?

The stated premise: Run and restore a train station, potentially with friends.
The reality: Stand there clicking on a lever repeatedly to produce a ticket for each twerp that walks up to your little checkpoint, then throws some coins off to the side.
131/?

Didn't like the mechanics, story, or... well, anything, about that one.
132/?

Machine Lord Zero

@MachineLordZero@mastodon.social

Okay I need a break. Shaving my head for fun is starting to sound like a good idea.

December 26, 2025 at 5:06:51 AM

Oh goody. A depression meter, which is cleared out by eating pizza, 'cause that's how depression works, right?
And I have to constantly clean the floor because it randomly pisses green for no reason.
There's other stuff too, but ugh.
133/?

"The previous iteration of the game had automation elements, but I just felt like it didn't belong in this game."

Okay I guess that's why I can't build a robot in the part/robot/prosthetic manufacturing game and have it do the /fucking tedious/ mining for me.
Or clean up the green piss. I'd ask more about that, but really don't expect to want the answer.
133/?

Why does a single player game lag like I'm connecting to it via dialup?
134/?

This one upsets me because while the graphics weren't what I'd really like, the premise was a top down farming simulator with automation, and so far the gameplay had been mostly good.
Although I hadn't hit the point of actually automating things yet.

Added bonus: You don't have to click and drag pieces to move them, you click on and then click off. Which is nice.
The whole thing is just genuinely nice, which feels a bit weird to me at this point, lol/.

Tiny Bookshop!
Another nice one. Manage a small mobile bookshop, picking up books to sell from the local classifieds, organising them for sale, and moving around different locations while meeting people.
Style and sound are nice, and there are some good accessibility options.
I'd like a pause button, though.
Wishlisted.
store.steampowered.com/app/213
136/?

store.steampowered.com

Tiny Bookshop on Steam

Leave everything behind and open a tiny bookshop by the sea in this cozy narrative management game. Stock your tiny bookshop with different books and items, set up shop in scenic locations, and run your cozy second-hand bookshop while getting to know the locals.

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