Katherine Stark
Katherine Stark

@kastark@dice.camp

Legionnaire: NHPs in Lancer RPG, out now on itch.io
Mostly using bsky these days (kastark.bsky.social)

Into this wild abyss the wary Fiend //
Stood on the brink of Hell and look'd a while.

May 18, 2023
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in case it's not clear: procedural generation is a term used in game design whereby a human-authored algorithm takes a random seed value (a big random number like 123908516 for example) and deterministically generates game content from that. this does not involve training a neural network, these algorithms are painstakingly crafted by hand to create the desired output, do not require anyone else's content to make, and this technique is over 40 years old

it's used in games like nethack (1987) en.wikipedia.org/wiki/NetHack, elite (1984) en.wikipedia.org/wiki/Elite_(v, minecraft (2011), dwarf fortress (2006) en.wikipedia.org/wiki/Dwarf_Fo, rimworld (2018) en.wikipedia.org/wiki/RimWorld and many, many more

the fact that people are conflating procedural generation in game design which has a long and treasured history with "AI" slop is fucking tragic

en.wikipedia.org

NetHack - Wikipedia

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