Post-Peak work on CUDCrawler has resumed!
I've mostly been tying up loose ends for the A6 release. I've gotten the shop in a very good place that functions how I want it to qnd I've also got an AutoCombat system added that'll let players mow through areas they're comfortable in.
I'm mostly now just trying to get a few bugs taken care of. Godot 4.4 is pretty neat so far. I had to fix a little bug with SpriteMesh, but it was an easy one, thankfully, as that add on is mostly magic to me.
Really hoping to get A6 out the door sometime soon! Definitely by the end of the month!
A7 is going to be a bit less interesting, mostly tool updates and I want to get localization stuff handled, which is going to be a whole can of worms. Things are going well, though, and I'm pleased with the progress!