Since #GodotEngine's source opening, the MeshLibrary resource has received little to no love in regards to editing, but no more! Is with pleasure that I give you the MeshLibrary editor:
@akien@mastodon.gamedev.place
project maintainer & co-founder at W4 Games (he/him).
Free and #opensource software advocate. #indiedev and #Linux gaming. Frenchman in Copenhagen.
Mostly active on Bluesky currently, but I lurk here occasionally.
Maintenance OF maintenance? Is such a thing even possible!?
Indeed, as we're well into development for our second #GodotEngine 4.6 maintenance release! Check out the newest fixes for yourself in our 4.6.2 Release Candidate:
https://godotengine.org/article/release-candidate-godot-4-6-2-rc-1/

Godot Engine
Release candidate: Godot 4.6.2 RC 1 – Godot EngineMaintenance of maintenance? Is such a thing even possible!?

