Jeremiah Fieldhaven
Jeremiah Fieldhaven

@JeremiahFieldhaven@mastodon.gamedev.place

#IndieGame developer creating Project Shinar, a 3D puzzle game set in the neon-glowing, TRON-inspired world of The Mainframe. Currently working with Unreal Engine 5, several cursed workflows for asset creation, and unfeasibly large quantities of tea.

Software developer since the 1980s, Gentoo #Linux user, #EliteDangerous Commander, occasional Thief level builder, living on the edge (of the High Peak in England), humanist, arguably a bit of a muppet.

November 6, 2022

After a lot of faffing with possible UI stuff to try to handle moving the contents of the level around in the level editor, I've settled on buttons adjacent to the grid markers in 3D space.

They don't actually work yet, but they look like they'll work better than the half-dozen alternatives I've tried. Now to make them enable/disable depending on whether the level contents can be moved in that direction or not.

In-game level editors are hard!

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Elk is in Preview!

Thanks for your interest in trying out Elk, our work-in-progress Mastodon web client!

Expect some bugs and missing features here and there. we are working hard on the development and improving it over time.

Elk is Open Source. If you'd like to help with testing, giving feedback, or contributing, reach out to us on GitHub and get involved.

To boost development, you can sponsor the Team through GitHub Sponsors. We hope you enjoy Elk!

Anthony FuPatak三咲智子 Kevin DengDaniel Roe

The Elk Team