Mark Meredith
Mark Meredith :verified:

@DiceMonkey@dice.camp

I’m Mark, a professional game designer, miniature painter, game blogger and game master. For 25 years I’ve been part of the gaming community, playing games and building worlds. 
Game design: Marvel Heroic Roleplay (Damage Control Team), Tannhauser (Editor), DnD (Indie Design), The Doom of Blackwinter, Independent game design.
Social Media: Instagram (MarkMeredith11), TikTok (DiceMonkeyGames), Mastodon (DiceMonkey on Dice.camp), Twitter (MarkMeredith), Bluesky (MarkMeredith.bsky.social)

Bluesky
|markmeredith.bsky.social
TikTok
|@DiceMonkeyGames
He/Him
October 28, 2022

The Myth of the “Perfect Campaign”

Every Game Master has one. The campaign idea. The one with continents mapped, pantheons named, secret villains seeded in session zero, and a finale planned three years in advance. The one that will be epic, cohesive, legendary. The one that will finally justify all those half-filled notebooks. I’ve been running games since 2000. I’ve built sprawling settings. I’ve written lore documents longer than some published supplements.

dicemonkey.net/2026/03/16/the-

The Myth of the “Perfect Campaign” - The Myth of the “Perfect Campaign”

Dice Monkey

The Myth of the “Perfect Campaign”

Every Game Master has one. The campaign idea. The one with continents mapped, pantheons named, secret villains seeded in session zero, and a finale planned three years in advance. The one that will…

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