So. Realistically. For 16 bit color I only need to support 555 bit and 565 bit right?

5551, 565, 4444, 88 for material maps, and full 16-bit monochrome for HDR and stuff!!!

Wait what was the question again

I really like 844 YCoCg as well. You should probably also support 8-bit palettised texture formats, and sometimes 332 is useful.

I mean for output though. Don't think there are a lot of systems using anything but 555 or 565

Ratsnake Games 馃敒

@ratsnakegames@mastodon.social

you're not targetting SDI monitors for output?

March 15, 2026 at 6:28:19 PM

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