Need to work out how to get the shadow displaying a different texture than what's there. Bit of floating mist, some slowly turning vents, all fairly easy, but the shadows being replaced is still eluding me. (maybe a projector facing away from the light attached to the player projecting the image? a decal? Don't know, still figuring it out.).
#godot
January 18, 2023 at 12:42:03 AM