should i do the psx colored texturing thing where medium gray is treated as 1 and white is treated as 2? in other words instead of mapping rgb 0-255 to 0-1 it treats it as 0-2, so values over 128 make the texture channels brighter, while under 128 make it darker (and 128 stays the same)
March 13, 2026 at 8:30:22 PM